This is fw app ?
Regards,
This is fw app ?
Regards,
avista wrote:This is fw app ?
Regards,
albeiroval wrote:Silvio,
you can put the source code ?
best regards,
albeiro
Silvio,
Using "google tranductor"...
some progress slotmachine ?
sorry my english.


we can make all but I have allready problem to insert the buttons
I hoped with new fwh and bcc7 to resolve these problems
Silvio,
good job, waiting for test.
Silvio,
I added 2 TITLE-sections
Just add more sections if needed
It works fine without any changes of Your original code und can use some extra optical effects like brushed 3D text, shadows, animated buttons .....
Just add these few lines.

#include "ttitle.ch"
...
...
Function Main()
LOCAL oBrush1, oTitle1, oTitle2, oTitleFont
...
DEFINE BRUSH oBrush1 FILE c_path1 + "paper.bmp"
DEFINE FONT oTitleFont NAME "Tahoma" SIZE 0, -24 BOLD
...
// ----------------- 1. area for Text and counter
@ 10, 100 TITLE oTitle1 SIZE 800, 100 of oWndMain NOSHADOW NOBORDER
oTitle1:aGrdBack = {}
oTitle1:nShadow := 0
oTitle1:lTransparent := .T.
@ 15, 100 TITLETEXT OF oTitle1 TEXT "TOTAL BET" FONT oTitleFont BRUSH oBrush1
@ 15, 400 TITLETEXT OF oTitle1 TEXT "LASTWIN" FONT oTitleFont BRUSH oBrush1
@ 15, 700 TITLETEXT OF oTitle1 TEXT "WIN" FONT oTitleFont BRUSH oBrush1
// ----------------- 2. area for Images / Buttons
nRowReel:= 550
@ nRowReel, 100 TITLE oTitle2 SIZE 500, 80 of oWndMain NOSHADOW NOBORDER
oTitle2:aGrdBack = {}
oTitle2:nShadow := 0
oTitle2:lTransparent := .T.
@ 5, 20 TITLEIMG OF oTitle2 BITMAP c_path1 + "Spin.bmp" SIZE 100, 70 REFLEX ;
TRANSPARENT ANIMA ACTION MsgInfo( "fire any action from here" )
@ 5, 150 TITLEIMG OF oTitle2 BITMAP c_path1 + "Pay.bmp" SIZE 70, 70 REFLEX ;
TRANSPARENT ANIMA ACTION MsgInfo( "fire any action from here" )
ACTIVATE WINDOW oWndMain ;
ON RESIZE Resize()
oTitleFont:End()
RETURN NILbest regards
Uwe :D
use the title class can be an solution !!
gimme the time to try with the motor animation
Uwe, when I press paytable button the Reels Bitmpas must be End() and on the same position I wish insert a panel trasparent
or a dialog trasparent when we can insert the paytable information
it is possible make a tpanel transparent ?
> it is possible make a tpanel transparent ?
I don't think so
Not sure what may happen using a NULL brush
Antonio,
on Gdiplus we have a function can simulate a color box where insert texts ?
Silvio,
You can do that using another TITLE-section
using 3D-text with shadow and anything You like

Just add another section as well adding a border if You like
// ------- added in MAIN
@ 5, 150 TITLEIMG OF oTitle2 BITMAP c_path1 + "Pay.bmp" SIZE 70, 70 ;
TRANSPARENT ANIMA ACTION RESULTS(oTitle3,oTitleFont) // show extra title on pay-button-action
...
...
// add and HIDE extra title
@ 100, 850 TITLE oTitle3 SIZE 100, 200 of oWndMain NOSHADOW NOBORDER
oTitle3:aGrdBack = {}
oTitle3:nShadow := 0
oTitle3:lTransparent := .T.
oTitle3:Hide() // !!!!!
....
// -----------------
FUNCTION RESULTS(oTitle3,oTitleFont)
oTitle3:Show() // !!!!!
// show any calculations You need !!!!
@ 5, 5 TITLETEXT OF oTitle3 TEXT "Results" FONT oTitleFont 3d
@ 45, 5 TITLETEXT OF oTitle3 TEXT "1" COLOR 16777088 FONT oTitleFont
@ 70, 5 TITLETEXT OF oTitle3 TEXT "2" COLOR 255 FONT oTitleFont
@ 95, 5 TITLETEXT OF oTitle3 TEXT "3" COLOR 65280 FONT oTitleFont
@ 130, 20 TITLEIMG OF oTitle3 BITMAP c_path1 + "Exit.bmp" SIZE 50, 50 ;
TRANSPARENT ANIMA ACTION oTitle3:Hide() // !!!!! hiding the title again on leaving the results
RETURN NILAdding a frame

FUNCTION RESULTS(oTitle3,oTitleFont)
oTitle3:Show() // !!!!!
// show any calculations You need !!!!
@ 10, 10 TITLETEXT OF oTitle3 TEXT "Results" FONT oTitleFont 3d
@ 45, 45 TITLETEXT OF oTitle3 TEXT "1" COLOR 16777088 FONT oTitleFont
@ 70, 45 TITLETEXT OF oTitle3 TEXT "2" COLOR 255 FONT oTitleFont
@ 95, 45 TITLETEXT OF oTitle3 TEXT "3" COLOR 65280 FONT oTitleFont
@ 130, 20 TITLEIMG OF oTitle3 BITMAP c_path1 + "Exit.bmp" SIZE 50, 50 ;
TRANSPARENT ANIMA ACTION oTitle3:Hide()
// added FRAME
// Left, Top, Right, Bottom. Radius1, Radius2, Color, Pen
oTitle3:bPainted := < |hDC|
RoundBox( hDC, 5, 5, 110, 205, 20, 20, 255, 5 )
RETURN NIL
RETURN NILThere are many ways to define a style like adding a GRADIENT and SHADOW with transparent-level and size

best regads
Uwe :D



