In fwh\samples\testtre2.prg, the controls on oDlg were all coded.
Is it possible to design dialogues using resource editor and later to dynamically moved it to oDlg depending on which tree item was clicked on?
TIA
BCC5.82/BCC7.3
xHarbour/Harbour
In fwh\samples\testtre2.prg, the controls on oDlg were all coded.
Is it possible to design dialogues using resource editor and later to dynamically moved it to oDlg depending on which tree item was clicked on?
TIA
::oTree :=TTreeView(): REDEFINE( 201, odlg,0,nrgb(255,255,255))
// 201 id
::oTree:bChanged := {|oTree,oItem|eng0303(self) }
// dynamic add items
.rc / .dll :
CONTROL "", 201, "SysTreeView32", 0 | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_VSCROLL | WS_HSCROLL| TVS_HASBUTTONS | TVS_HASLINES | TVS_LINESATROOT | TVS_SHOWSELALWAYS, 3, 80, 148, 252
// manual add to .rc : | TVS_HASBUTTONS | TVS_HASLINES | TVS_LINESATROOT | TVS_SHOWSELALWAYS
Shuming Wang
Thanks for the reply Shuming.
My requirement was actually met with this ChangeParent() snippet here viewtopic.php?f=3&t=23490&start=0#p126403